GPU-hour
A normalized unit representing one GPU used for one hour. It is useful for comparing published compute rates, but it is not the same as total workload cost because utilization, throughput, storage, egress, taxes, support, and other charges may sit outside that number.
On-demand
Capacity purchased without a long commitment at the provider's currently published on-demand terms. It is usually the cleanest baseline for comparing flexible cloud rates, but pricing alone does not prove that the requested GPU is provisionable in a specific region at a specific moment.
Spot / interruptible
Discounted capacity that can be reclaimed or interrupted according to the provider's market and scheduling rules. It can lower compute cost substantially for fault-tolerant workloads, but the economic comparison should include checkpointing, restarts, lost work, queue delays, and deadline sensitivity.
Reserved / committed use
Pricing tied to a time commitment, spend commitment, or reservation. A lower nominal rate is not automatically cheaper if utilization is uncertain or if the commitment reduces flexibility to switch GPU, provider, or region.
Serverless GPU
A usage model where the provider abstracts instance lifecycle and bills around requests, execution, active worker time, or another managed unit. It should not be compared with a raw GPU-hour until the billing unit and workload behavior are normalized.
Billing granularity
The minimum time increment used to charge compute, such as per second, minute, or hour. Granularity matters for short jobs because two providers with the same hourly price can produce different bills when minimums or rounding rules differ.
Effective cost
The cost of completing the actual workload after including the material assumptions that the headline compute price omits. Depending on the decision, this can include utilization, throughput, storage, egress, interruption risk, support, financing, or owned-hardware overhead.